Publications

Mixed Resolution Rendering in ‘Skylanders: Superchargers’ GDC 2016
Scalable High-Quality Motion Blur and Ambient Occlusion SIGGRAPH 2012
The Skylanders SWAP Force Depth-of-Field GPU Pro 4
The Alchemy Screen-Space Ambient Obscurance HPG 2011
A Reconstruction Filter for Plausible Motion Blur I3D 2012
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